toolkit/NvBlastTkAsset.h
File members: toolkit/NvBlastTkAsset.h
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// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.
#ifndef NVBLASTTKASSET_H
#define NVBLASTTKASSET_H
#include "NvBlastTkIdentifiable.h"
#include "NvBlastTypes.h"
#include "NvVec3.h"
// Forward declarations
struct NvBlastAsset;
namespace Nv
{
namespace Blast
{
struct TkAssetJointDesc
{
uint32_t nodeIndices[2];
nvidia::NvVec3 attachPositions[2];
};
class TkAsset : public TkIdentifiable
{
public:
virtual const NvBlastAsset* getAssetLL() const = 0;
virtual uint32_t getChunkCount() const = 0;
virtual uint32_t getLeafChunkCount() const = 0;
virtual uint32_t getBondCount() const = 0;
virtual const NvBlastChunk* getChunks() const = 0;
virtual const NvBlastBond* getBonds() const = 0;
virtual const NvBlastSupportGraph getGraph() const = 0;
virtual uint32_t getDataSize() const = 0;
virtual uint32_t getJointDescCount() const = 0;
virtual const TkAssetJointDesc* getJointDescs() const = 0;
};
} // namespace Blast
} // namespace Nv
#endif // ifndef NVBLASTTKASSET_H