toolkit/NvBlastTkFamily.h
File members: toolkit/NvBlastTkFamily.h
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// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.
#ifndef NVBLASTTKFAMILY_H
#define NVBLASTTKFAMILY_H
#include "NvBlastTkIdentifiable.h"
// Forward declarations
struct NvBlastFamily;
namespace Nv
{
namespace Blast
{
// Forward declarations
class TkActor;
class TkAsset;
class TkEventListener;
class TkFamily : public TkIdentifiable
{
public:
virtual const NvBlastFamily* getFamilyLL() const = 0;
virtual const TkAsset* getAsset() const = 0;
virtual uint32_t getActorCount() const = 0;
virtual uint32_t getActors(TkActor** buffer, uint32_t bufferSize, uint32_t indexStart = 0) const = 0;
virtual void addListener(TkEventListener& l) = 0;
virtual void removeListener(TkEventListener& l) = 0;
virtual void applyFracture(const NvBlastFractureBuffers* commands) = 0;
virtual void reinitialize(const NvBlastFamily* newFamily, TkGroup* group = nullptr) = 0;
};
} // namespace Blast
} // namespace Nv
#endif // ifndef NVBLASTTKFAMILY_H