PxSetGroupsMask

Defined in include/extensions/PxDefaultSimulationFilterShader.h

void PxSetGroupsMask(PxActor &actor, const PxGroupsMask &mask)

Sets 64-bit mask used for collision filtering.

See comments for PxGroupsMask

Parameters
  • actor – [in] The actor

  • mask – [in] The group mask to set for the actor.