PxSetGroupsMask
Defined in include/extensions/PxDefaultSimulationFilterShader.h
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void PxSetGroupsMask(PxActor &actor, const PxGroupsMask &mask)
Sets 64-bit mask used for collision filtering.
See comments for PxGroupsMask
See also
- Parameters
actor – [in] The actor
mask – [in] The group mask to set for the actor.