PxIntegrateSolverBodies
Defined in include/PxImmediateMode.h
-
void PxIntegrateSolverBodies(PxSolverBodyData *solverBodyData, PxSolverBody *solverBody, const PxVec3 *linearMotionVelocity, const PxVec3 *angularMotionState, PxU32 nbBodiesToIntegrate, PxReal dt)
Integrates a rigid body, returning the new velocities and transforms.
After this function has been called, solverBodyData stores all the body’s velocity data.
- Parameters
solverBodyData – [inout] The array of solver body data to be integrated
solverBody – [in] The bodies’ linear and angular velocities
linearMotionVelocity – [in] The bodies’ linear motion velocity array
angularMotionState – [in] The bodies’ angular motion velocity array
nbBodiesToIntegrate – [in] The total number of bodies to integrate
dt – [in] The timestep