PxVehicleConstraintsDirtyStateUpdate
Defined in include/vehicle2/physxConstraints/PxVehiclePhysXConstraintHelpers.h
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void PxVehicleConstraintsDirtyStateUpdate(PxVehiclePhysXConstraints &vehicleConstraints)
To ensure the constraints are processed by the PhysX scene they are marked as dirty prior to each simulate step.
See also
- Parameters
vehicleConstraints – [in] is a wrapper class that holds pointers to PhysX objects required to implement the custom constraint.