Program Listing for include/cooking/PxBVHDesc.h
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_BVH_DESC_H
#define PX_BVH_DESC_H
#include "common/PxCoreUtilityTypes.h"
#include "foundation/PxTransform.h"
#include "foundation/PxBounds3.h"
#include "geometry/PxBVHBuildStrategy.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxBVHDesc
{
public:
PX_INLINE PxBVHDesc();
PxBoundedData bounds;
float enlargement;
PxU32 numPrimsPerLeaf;
PxBVHBuildStrategy::Enum buildStrategy;
PX_INLINE void setToDefault();
PX_INLINE bool isValid() const;
protected:
};
PX_INLINE PxBVHDesc::PxBVHDesc() : enlargement(0.01f), numPrimsPerLeaf(4), buildStrategy(PxBVHBuildStrategy::eDEFAULT)
{
}
PX_INLINE void PxBVHDesc::setToDefault()
{
*this = PxBVHDesc();
}
PX_INLINE bool PxBVHDesc::isValid() const
{
// Check BVH desc data
if(!bounds.data)
return false;
if(bounds.stride < sizeof(PxBounds3)) //should be at least one bounds' worth of data
return false;
if(bounds.count == 0)
return false;
if(enlargement<0.0f)
return false;
if(numPrimsPerLeaf>=16)
return false;
return true;
}
typedef PX_DEPRECATED PxBVHDesc PxBVHStructureDesc;
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif