PxVehiclePhysXConstraintComponent
Defined in include/vehicle2/physxConstraints/PxVehiclePhysXConstraintComponents.h
Inheritance Relationships
Base Type
public PxVehicleComponent
(PxVehicleComponent)
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class PxVehiclePhysXConstraintComponent : public PxVehicleComponent
Public Functions
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inline PxVehiclePhysXConstraintComponent()
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inline virtual ~PxVehiclePhysXConstraintComponent()
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virtual void getDataForPhysXConstraintComponent(const PxVehicleAxleDescription *&axleDescription, const PxVehicleRigidBodyState *&rigidBodyState, PxVehicleArrayData<const PxVehicleSuspensionParams> &suspensionParams, PxVehicleArrayData<const PxVehiclePhysXSuspensionLimitConstraintParams> &suspensionLimitParams, PxVehicleArrayData<const PxVehicleSuspensionState> &suspensionStates, PxVehicleArrayData<const PxVehicleSuspensionComplianceState> &suspensionComplianceStates, PxVehicleArrayData<const PxVehicleRoadGeometryState> &wheelRoadGeomStates, PxVehicleArrayData<const PxVehicleTireDirectionState> &tireDirectionStates, PxVehicleArrayData<const PxVehicleTireStickyState> &tireStickyStates, PxVehiclePhysXConstraints *&constraints) = 0
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inline virtual bool update(const PxReal dt, const PxVehicleSimulationContext &context)
Update function for a vehicle component.
See also
- Parameters
dt – [in] The timestep size to use for the update step.
context – [in] Vehicle simulation context holding global data or data that usually applies to a large group of vehicles.
- Returns
True if subsequent components in a sequence should get updated, false if the sequence should be aborted.
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inline PxVehiclePhysXConstraintComponent()