PhysX License
Building with PhysX
Snippets
PhysX API Basics
Startup and Shutdown
Threading
Geometry
Custom Geometry
Rigid Body Overview
Rigid Body Collision
Rigid Body Dynamics
Simulation
Advanced Collision Detection
Joints
Articulations
GPU Rigid Bodies
Soft Bodies
Particle System
Geometry Queries
Scene Queries
Gjk Queries
Vehicles
Character Controllers
Debug Visualization
Omniverse Visual Debugger
Simulation Statistics
Serialization
Extending Serialization
Best Practices Guide
Changelog Link
Migrating From PhysX SDK 2.x to 3.x
Migrating From PhysX SDK 3.2 to 3.3
Migrating From PhysX SDK 3.3 to 3.4
Migrating From PhysX SDK 3.4 to 4.0
Migrating From PhysX SDK 4.0 to 5.1
Migrating From PhysX SDK 5.1 to 5.2
C++ API
physx
»
PxDebugBox
PxDebugBox
Defined in
include/common/PxRenderOutput.h
struct
PxDebugBox
Public Functions
inline
explicit
PxDebugBox
(
const
PxVec3
&
extents
,
bool
wireframe_
=
true
)
inline
explicit
PxDebugBox
(
const
PxVec3
&
pos
,
const
PxVec3
&
extents
,
bool
wireframe_
=
true
)
inline
explicit
PxDebugBox
(
const
PxBounds3
&
bounds
,
bool
wireframe_
=
true
)
Public Members
PxVec3
minimum
PxVec3
maximum
bool
wireframe