include/PxActorData.h
File members: include/PxActorData.h
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_ACTOR_DATA_H
#define PX_ACTOR_DATA_H
#include "foundation/PxVec4.h"
#include "foundation/PxQuat.h"
#include "foundation/PxFlags.h"
#include "PxNodeIndex.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
struct PxActorCacheFlag
{
enum Enum
{
eACTOR_DATA = (1 << 0), //include transform and velocity
eFORCE = (1 << 2),
eTORQUE = (1 << 3)
};
};
typedef PxFlags<PxActorCacheFlag::Enum, PxU16> PxActorCacheFlags;
PX_FLAGS_OPERATORS(PxActorCacheFlag::Enum, PxU16)
PX_ALIGN_PREFIX(16)
struct PxGpuBodyData
{
PxQuat quat;
PxVec4 pos;
PxVec4 linVel;
PxVec4 angVel;
}
PX_ALIGN_SUFFIX(16);
PX_ALIGN_PREFIX(8)
struct PxGpuActorPair
{
PxU32 srcIndex; //Defines which index in src array we read
PxNodeIndex nodeIndex; //Defines which actor this entry in src array is updating
}
PX_ALIGN_SUFFIX(8);
struct PxIndexDataPair
{
PxU32 index;
void* data;
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif