include/PxAggregate.h
File members: include/PxAggregate.h
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_AGGREGATE_H
#define PX_AGGREGATE_H
#include "PxPhysXConfig.h"
#include "common/PxBase.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxActor;
class PxBVH;
class PxScene;
struct PxAggregateType
{
enum Enum
{
eGENERIC = 0,
eSTATIC = 1,
eKINEMATIC = 2
};
};
// PxAggregateFilterHint is used for more efficient filtering of aggregates outside of the broadphase.
// It is a combination of a PxAggregateType and a self-collision bit.
typedef PxU32 PxAggregateFilterHint;
PX_CUDA_CALLABLE PX_FORCE_INLINE PxAggregateFilterHint PxGetAggregateFilterHint(PxAggregateType::Enum type, bool enableSelfCollision)
{
const PxU32 selfCollisionBit = enableSelfCollision ? 1 : 0;
return PxAggregateFilterHint((PxU32(type)<<1)|selfCollisionBit);
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 PxGetAggregateSelfCollisionBit(PxAggregateFilterHint hint)
{
return hint & 1;
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxAggregateType::Enum PxGetAggregateType(PxAggregateFilterHint hint)
{
return PxAggregateType::Enum(hint>>1);
}
class PxAggregate : public PxBase
{
public:
virtual void release() = 0;
virtual bool addActor(PxActor& actor, const PxBVH* bvh = NULL) = 0;
virtual bool removeActor(PxActor& actor) = 0;
virtual bool addArticulation(PxArticulationReducedCoordinate& articulation) = 0;
virtual bool removeArticulation(PxArticulationReducedCoordinate& articulation) = 0;
virtual PxU32 getNbActors() const = 0;
virtual PxU32 getMaxNbActors() const = 0;
virtual PxU32 getMaxNbShapes() const = 0;
virtual PxU32 getActors(PxActor** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0;
virtual PxScene* getScene() = 0;
virtual bool getSelfCollision() const = 0;
virtual const char* getConcreteTypeName() const { return "PxAggregate"; }
void* userData;
protected:
PX_INLINE PxAggregate(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags), userData(NULL) {}
PX_INLINE PxAggregate(PxBaseFlags baseFlags) : PxBase(baseFlags) {}
virtual ~PxAggregate() {}
virtual bool isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxAggregate", PxBase); }
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif