include/PxArrayConverter.h

File members: include/PxArrayConverter.h

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#ifndef PX_ARRAY_CONVERTER_H
#define PX_ARRAY_CONVERTER_H

#include "cudamanager/PxCudaContext.h"
#include "cudamanager/PxCudaContextManager.h"

#include "foundation/PxSimpleTypes.h"
#include "foundation/PxVec4.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

#if PX_SUPPORT_GPU_PHYSX

    class PxArrayConverter
    {
    public:
        virtual void interleaveGpuBuffers(const PxVec4* verticesD, const PxVec4* normalsD, PxU32 length, PxVec3* interleavedResultBufferD, CUstream stream) = 0;

        virtual void extractLinesFromStrands(const PxVec4* verticesD, PxU32 numVertices, const PxU32* strandPastEndIndicesD,
            PxU32 numStrands, PxVec4* resultD, CUstream stream) = 0;

        virtual void extractLinesFromStrands(const PxVec3* verticesD, PxU32 numVertices, const PxU32* strandPastEndIndicesD,
            PxU32 numStrands, PxVec3* resultD, CUstream stream) = 0;

        virtual ~PxArrayConverter() {}
    };

#endif

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif