include/PxMPMMaterial.h
File members: include/PxMPMMaterial.h
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_MPM_MATERIAL_H
#define PX_MPM_MATERIAL_H
#include "PxParticleMaterial.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
struct PxMPMMaterialModel
{
enum Enum
{
eATTACHED = 1 << 0,
eNEO_HOOKEAN = 1 << 1,
eELASTIC = 1 << 2,
eSNOW = 1 << 3,
eSAND = 1 << 4,
eVON_MISES = 1 << 5
};
};
struct PxMPMSurfaceType
{
enum Enum
{
eDEFAULT = 0,
eSTICKY = 1 << 0,
eSLIPPERY = 1 << 1
};
};
struct PxMPMCuttingFlag
{
enum Enum
{
eNONE = 0,
eSUPPORT_THIN_BLADES = 1 << 0,
eENABLE_DAMAGE_TRACKING = 1 << 1
};
};
typedef PxFlags<PxMPMCuttingFlag::Enum,PxU16> PxMPMCuttingFlags;
PX_FLAGS_OPERATORS(PxMPMCuttingFlag::Enum,PxU16)
class PxScene;
class PxMPMMaterial : public PxParticleMaterial
{
public:
virtual void setStretchAndShearDamping(PxReal stretchAndShearDamping) = 0;
virtual PxReal getStretchAndShearDamping() const = 0;
virtual void setRotationalDamping(PxReal rotationalDamping) = 0;
virtual PxReal getRotationalDamping() const = 0;
virtual void setDensity(PxReal density) = 0;
virtual PxReal getDensity() const = 0;
virtual void setMaterialModel(PxMPMMaterialModel::Enum materialModel) = 0;
virtual PxMPMMaterialModel::Enum getMaterialModel() const = 0;
virtual void setCuttingFlags(PxMPMCuttingFlags cuttingFlags) = 0;
virtual PxMPMCuttingFlags getCuttingFlags() const = 0;
virtual void setSandFrictionAngle(PxReal sandFrictionAngle) = 0;
virtual PxReal getSandFrictionAngle() const = 0;
virtual void setYieldStress(PxReal yieldStress) = 0;
virtual PxReal getYieldStress() const = 0;
virtual void setIsPlastic(bool isPlastic) = 0;
virtual bool getIsPlastic() const = 0;
virtual void setYoungsModulus(PxReal young) = 0;
virtual PxReal getYoungsModulus() const = 0;
virtual void setPoissons(PxReal poisson) = 0;
virtual PxReal getPoissons() const = 0;
virtual void setHardening(PxReal hardening) = 0;
virtual PxReal getHardening() const = 0;
virtual void setCriticalCompression(PxReal criticalCompression) = 0;
virtual PxReal getCriticalCompression() const = 0;
virtual void setCriticalStretch(PxReal criticalStretch) = 0;
virtual PxReal getCriticalStretch() const = 0;
virtual void setTensileDamageSensitivity(PxReal tensileDamageSensitivity) = 0;
virtual PxReal getTensileDamageSensitivity() const = 0;
virtual void setCompressiveDamageSensitivity(PxReal compressiveDamageSensitivity) = 0;
virtual PxReal getCompressiveDamageSensitivity() const = 0;
virtual void setAttractiveForceResidual(PxReal attractiveForceResidual) = 0;
virtual PxReal getAttractiveForceResidual() const = 0;
virtual const char* getConcreteTypeName() const { return "PxMPMMaterial"; }
protected:
PX_INLINE PxMPMMaterial(PxType concreteType, PxBaseFlags baseFlags) : PxParticleMaterial(concreteType, baseFlags) {}
PX_INLINE PxMPMMaterial(PxBaseFlags baseFlags) : PxParticleMaterial(baseFlags) {}
virtual ~PxMPMMaterial() {}
virtual bool isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxMPMMaterial", PxParticleMaterial); }
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif