include/PxPBDMaterial.h
File members: include/PxPBDMaterial.h
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PBD_MATERIAL_H
#define PX_PBD_MATERIAL_H
#include "PxParticleMaterial.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxScene;
class PxPBDMaterial : public PxParticleMaterial
{
public:
virtual void setViscosity(PxReal viscosity) = 0;
virtual PxReal getViscosity() const = 0;
virtual void setVorticityConfinement(PxReal vorticityConfinement) = 0;
virtual PxReal getVorticityConfinement() const = 0;
virtual void setSurfaceTension(PxReal surfaceTension) = 0;
virtual PxReal getSurfaceTension() const = 0;
virtual void setCohesion(PxReal cohesion) = 0;
virtual PxReal getCohesion() const = 0;
virtual void setLift(PxReal lift) = 0;
virtual PxReal getLift() const = 0;
virtual void setDrag(PxReal drag) = 0;
virtual PxReal getDrag() const = 0;
virtual void setCFLCoefficient(PxReal coefficient) = 0;
virtual PxReal getCFLCoefficient() const = 0;
virtual void setParticleFrictionScale(PxReal scale) = 0;
virtual PxReal getParticleFrictionScale() const = 0;
virtual void setParticleAdhesionScale(PxReal adhesion) = 0;
virtual PxReal getParticleAdhesionScale() const = 0;
virtual const char* getConcreteTypeName() const { return "PxPBDMaterial"; }
protected:
PX_INLINE PxPBDMaterial(PxType concreteType, PxBaseFlags baseFlags) : PxParticleMaterial(concreteType, baseFlags) {}
PX_INLINE PxPBDMaterial(PxBaseFlags baseFlags) : PxParticleMaterial(baseFlags) {}
virtual ~PxPBDMaterial() {}
virtual bool isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxPBDMaterial", PxParticleMaterial); }
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif