include/PxPBDParticleSystem.h
File members: include/PxPBDParticleSystem.h
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PBD_PARTICLE_SYSTEM_H
#define PX_PBD_PARTICLE_SYSTEM_H
#include "foundation/PxSimpleTypes.h"
#include "foundation/PxVec3.h"
#include "PxParticleSystem.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
#if PX_VC
#pragma warning(push)
#pragma warning(disable : 4435)
#endif
class PxPBDParticleSystem : public PxParticleSystem
{
public:
virtual ~PxPBDParticleSystem() {}
virtual void setWind(const PxVec3& wind) = 0;
virtual PxVec3 getWind() const = 0;
virtual void setFluidBoundaryDensityScale(PxReal fluidBoundaryDensityScale) = 0;
virtual PxReal getFluidBoundaryDensityScale() const = 0;
virtual void setFluidRestOffset(PxReal fluidRestOffset) = 0;
virtual PxReal getFluidRestOffset() const = 0;
virtual void setGridSizeX(PxU32 gridSizeX) = 0;
virtual void setGridSizeY(PxU32 gridSizeY) = 0;
virtual void setGridSizeZ(PxU32 gridSizeZ) = 0;
virtual const char* getConcreteTypeName() const PX_OVERRIDE { return "PxPBDParticleSystem"; }
protected:
PX_INLINE PxPBDParticleSystem(PxType concreteType, PxBaseFlags baseFlags) : PxParticleSystem(concreteType, baseFlags) {}
PX_INLINE PxPBDParticleSystem(PxBaseFlags baseFlags) : PxParticleSystem(baseFlags) {}
virtual bool isKindOf(const char* name) const PX_OVERRIDE { PX_IS_KIND_OF(name, "PxPBDParticleSystem", PxParticleSystem); }
};
#if PX_VC
#pragma warning(pop)
#endif
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif