include/PxParticleMaterial.h

File members: include/PxParticleMaterial.h

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#ifndef PX_PARTICLE_MATERIAL_H
#define PX_PARTICLE_MATERIAL_H
#include "foundation/PxSimpleTypes.h"

#include "PxBaseMaterial.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

class PxParticleMaterial : public PxBaseMaterial
{
public:

    virtual     void    setFriction(PxReal friction) = 0;

    virtual     PxReal  getFriction() const = 0;

    virtual     void    setDamping(PxReal damping) = 0;

    virtual     PxReal  getDamping() const = 0;

    virtual     void    setAdhesion(PxReal adhesion) = 0;

    virtual     PxReal  getAdhesion() const = 0;

    virtual     void    setGravityScale(PxReal scale) = 0;

    virtual     PxReal  getGravityScale() const = 0;

    virtual     void    setAdhesionRadiusScale(PxReal scale) = 0;

    virtual     PxReal  getAdhesionRadiusScale() const = 0;

protected:
    PX_INLINE           PxParticleMaterial(PxType concreteType, PxBaseFlags baseFlags) : PxBaseMaterial(concreteType, baseFlags)    {}
    PX_INLINE           PxParticleMaterial(PxBaseFlags baseFlags) : PxBaseMaterial(baseFlags) {}
    virtual             ~PxParticleMaterial() {}
    virtual     bool    isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxParticleMaterial", PxBaseMaterial); }
};

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif