include/PxRigidDynamic.h
File members: include/PxRigidDynamic.h
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_RIGID_DYNAMIC_H
#define PX_RIGID_DYNAMIC_H
#include "PxRigidBody.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
struct PxRigidDynamicLockFlag
{
enum Enum
{
eLOCK_LINEAR_X = (1 << 0),
eLOCK_LINEAR_Y = (1 << 1),
eLOCK_LINEAR_Z = (1 << 2),
eLOCK_ANGULAR_X = (1 << 3),
eLOCK_ANGULAR_Y = (1 << 4),
eLOCK_ANGULAR_Z = (1 << 5)
};
};
typedef PxFlags<PxRigidDynamicLockFlag::Enum, PxU8> PxRigidDynamicLockFlags;
PX_FLAGS_OPERATORS(PxRigidDynamicLockFlag::Enum, PxU8)
class PxRigidDynamic : public PxRigidBody
{
public:
// Runtime modifications
/************************************************************************************************/
virtual void setKinematicTarget(const PxTransform& destination) = 0;
virtual bool getKinematicTarget(PxTransform& target) const = 0;
/************************************************************************************************/
virtual bool isSleeping() const = 0;
virtual void setSleepThreshold(PxReal threshold) = 0;
virtual PxReal getSleepThreshold() const = 0;
virtual void setStabilizationThreshold(PxReal threshold) = 0;
virtual PxReal getStabilizationThreshold() const = 0;
virtual PxRigidDynamicLockFlags getRigidDynamicLockFlags() const = 0;
virtual void setRigidDynamicLockFlag(PxRigidDynamicLockFlag::Enum flag, bool value) = 0;
virtual void setRigidDynamicLockFlags(PxRigidDynamicLockFlags flags) = 0;
virtual PxVec3 getLinearVelocity() const = 0;
virtual void setLinearVelocity(const PxVec3& linVel, bool autowake = true) = 0;
virtual PxVec3 getAngularVelocity() const = 0;
virtual void setAngularVelocity(const PxVec3& angVel, bool autowake = true) = 0;
virtual void setWakeCounter(PxReal wakeCounterValue) = 0;
virtual PxReal getWakeCounter() const = 0;
virtual void wakeUp() = 0;
virtual void putToSleep() = 0;
/************************************************************************************************/
virtual void setSolverIterationCounts(PxU32 minPositionIters, PxU32 minVelocityIters = 1) = 0;
virtual void getSolverIterationCounts(PxU32& minPositionIters, PxU32& minVelocityIters) const = 0;
virtual PxReal getContactReportThreshold() const = 0;
virtual void setContactReportThreshold(PxReal threshold) = 0;
virtual const char* getConcreteTypeName() const { return "PxRigidDynamic"; }
protected:
PX_INLINE PxRigidDynamic(PxType concreteType, PxBaseFlags baseFlags) : PxRigidBody(concreteType, baseFlags) { }
PX_INLINE PxRigidDynamic(PxBaseFlags baseFlags) : PxRigidBody(baseFlags) {}
virtual ~PxRigidDynamic() {}
virtual bool isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxRigidDynamic", PxRigidBody); }
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif