include/PxSmoothing.h
File members: include/PxSmoothing.h
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_SMOOTHING_H
#define PX_SMOOTHING_H
#include "cudamanager/PxCudaContext.h"
#include "cudamanager/PxCudaContextManager.h"
#include "foundation/PxSimpleTypes.h"
#include "foundation/PxVec4.h"
#include "PxParticleSystem.h"
#include "foundation/PxArray.h"
#include "PxParticleGpu.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
#if PX_SUPPORT_GPU_PHYSX
class PxgKernelLauncher;
class PxParticleNeighborhoodProvider;
class PxSmoothedPositionGenerator
{
public:
virtual void generateSmoothedPositions(PxGpuParticleSystem* gpuParticleSystem, PxU32 numParticles, CUstream stream) = 0;
virtual void generateSmoothedPositions(PxVec4* particlePositionsGpu, PxParticleNeighborhoodProvider& neighborhoodProvider, PxU32 numParticles, PxReal particleContactOffset, CUstream stream) = 0;
virtual void setResultBufferHost(PxVec4* smoothedPositions) = 0;
virtual void setResultBufferDevice(PxVec4* smoothedPositions) = 0;
virtual void setSmoothing(float smoothingStrenght) = 0;
virtual PxU32 getMaxParticles() const = 0;
virtual void setMaxParticles(PxU32 maxParticles) = 0;
virtual PxVec4* getSmoothedPositionsDevicePointer() const = 0;
virtual void setEnabled(bool enabled) = 0;
virtual bool isEnabled() const = 0;
virtual void release() = 0;
virtual ~PxSmoothedPositionGenerator() {}
};
class PxSmoothedPositionCallback : public PxParticleSystemCallback
{
public:
void initialize(PxSmoothedPositionGenerator* smoothedPositionGenerator)
{
mSmoothedPositionGenerator = smoothedPositionGenerator;
}
virtual void onPostSolve(const PxGpuMirroredPointer<PxGpuParticleSystem>& gpuParticleSystem, CUstream stream)
{
if (mSmoothedPositionGenerator)
{
mSmoothedPositionGenerator->generateSmoothedPositions(gpuParticleSystem.mDevicePtr, gpuParticleSystem.mHostPtr->mCommonData.mMaxParticles, stream);
}
}
virtual void onBegin(const PxGpuMirroredPointer<PxGpuParticleSystem>& /*gpuParticleSystem*/, CUstream /*stream*/) { }
virtual void onAdvance(const PxGpuMirroredPointer<PxGpuParticleSystem>& /*gpuParticleSystem*/, CUstream /*stream*/) { }
private:
PxSmoothedPositionGenerator* mSmoothedPositionGenerator;
};
#endif
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif