include/characterkinematic/PxControllerManager.h
File members: include/characterkinematic/PxControllerManager.h
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_CONTROLLER_MANAGER_H
#define PX_CONTROLLER_MANAGER_H
#include "PxPhysXConfig.h"
#include "foundation/PxFlags.h"
#include "foundation/PxErrorCallback.h"
#include "common/PxRenderBuffer.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxPhysics;
class PxScene;
class PxController;
class PxControllerDesc;
class PxObstacleContext;
class PxControllerFilterCallback;
struct PxControllerDebugRenderFlag
{
enum Enum
{
eTEMPORAL_BV = (1<<0),
eCACHED_BV = (1<<1),
eOBSTACLES = (1<<2),
eNONE = 0,
eALL = 0xffffffff
};
};
typedef PxFlags<PxControllerDebugRenderFlag::Enum, PxU32> PxControllerDebugRenderFlags;
PX_FLAGS_OPERATORS(PxControllerDebugRenderFlag::Enum, PxU32)
class PxControllerManager
{
public:
virtual void release() = 0;
virtual PxScene& getScene() const = 0;
virtual PxU32 getNbControllers() const = 0;
virtual PxController* getController(PxU32 index) = 0;
virtual PxController* createController(const PxControllerDesc& desc) = 0;
virtual void purgeControllers() = 0;
virtual PxRenderBuffer& getRenderBuffer() = 0;
virtual void setDebugRenderingFlags(PxControllerDebugRenderFlags flags) = 0;
virtual PxU32 getNbObstacleContexts() const = 0;
virtual PxObstacleContext* getObstacleContext(PxU32 index) = 0;
virtual PxObstacleContext* createObstacleContext() = 0;
virtual void computeInteractions(PxF32 elapsedTime, PxControllerFilterCallback* cctFilterCb=NULL) = 0;
virtual void setTessellation(bool flag, float maxEdgeLength) = 0;
virtual void setOverlapRecoveryModule(bool flag) = 0;
virtual void setPreciseSweeps(bool flag) = 0;
virtual void setPreventVerticalSlidingAgainstCeiling(bool flag) = 0;
virtual void shiftOrigin(const PxVec3& shift) = 0;
protected:
PxControllerManager() {}
virtual ~PxControllerManager() {}
};
#if !PX_DOXYGEN
} // namespace physx
#endif
PX_C_EXPORT physx::PxControllerManager* PX_CALL_CONV PxCreateControllerManager(physx::PxScene& scene, bool lockingEnabled = false);
#endif