include/characterkinematic/PxExtended.h

File members: include/characterkinematic/PxExtended.h

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#ifndef PX_EXTENDED_H
#define PX_EXTENDED_H
// This needs to be included in Foundation just for the debug renderer

#include "PxPhysXConfig.h"
#include "foundation/PxTransform.h"
#include "foundation/PxAssert.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

// This has to be done here since it also changes the top-level "Px" and "Np" APIs
#define PX_BIG_WORLDS

#ifdef PX_BIG_WORLDS
    typedef PxVec3d PxExtendedVec3;
    typedef double  PxExtended;
    #define PX_MAX_EXTENDED PX_MAX_F64

    PX_FORCE_INLINE PxVec3 toVec3(const PxExtendedVec3& v)
    {
        return PxVec3(float(v.x), float(v.y), float(v.z));
    }

    // Computes the single-precision difference between two extended-precision points
    PX_INLINE   PxVec3  diff(const PxExtendedVec3& p1, const PxExtendedVec3& p0)
    {
        return PxVec3(float(p1.x - p0.x), float(p1.y - p0.y), float(p1.z - p0.z));
    }
#else
    typedef PxVec3  PxExtendedVec3;
    typedef float   PxExtended;
    #define PX_MAX_EXTENDED PX_MAX_F32

    PX_FORCE_INLINE PxVec3 toVec3(const PxExtendedVec3& v)
    {
        return v;
    }

    // Computes the single-precision difference between two extended-precision points
    PX_INLINE   PxVec3  diff(const PxExtendedVec3& p1, const PxExtendedVec3& p0)
    {
        return p1 - p0;
    }
#endif

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif