include/cooking/PxTetrahedronMeshDesc.h
File members: include/cooking/PxTetrahedronMeshDesc.h
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_TETRAHEDRON_MESH_DESC_H
#define PX_TETRAHEDRON_MESH_DESC_H
#include "PxPhysXConfig.h"
#include "foundation/PxVec3.h"
#include "foundation/PxFlags.h"
#include "common/PxCoreUtilityTypes.h"
#include "geometry/PxSimpleTriangleMesh.h"
#include "foundation/PxArray.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxTetrahedronMeshDesc
{
public:
enum PxMeshFormat
{
eTET_MESH,
eHEX_MESH
};
PxTypedStridedData<PxFEMMaterialTableIndex> materialIndices;
PxBoundedData points;
PxBoundedData tetrahedrons;
PxMeshFlags flags;
PxU16 tetsPerElement;
PxTetrahedronMeshDesc()
{
points.count = 0;
points.stride = 0;
points.data = NULL;
tetrahedrons.count = 0;
tetrahedrons.stride = 0;
tetrahedrons.data = NULL;
tetsPerElement = 1;
}
PxTetrahedronMeshDesc(physx::PxArray<physx::PxVec3>& meshVertices, physx::PxArray<physx::PxU32>& meshTetIndices,
const PxTetrahedronMeshDesc::PxMeshFormat meshFormat = eTET_MESH, PxU16 numberOfTetsPerHexElement = 5)
{
points.count = meshVertices.size();
points.stride = sizeof(float) * 3;
points.data = meshVertices.begin();
tetrahedrons.count = meshTetIndices.size() / 4;
tetrahedrons.stride = sizeof(int) * 4;
tetrahedrons.data = meshTetIndices.begin();
if (meshFormat == eTET_MESH)
tetsPerElement = 1;
else
tetsPerElement = numberOfTetsPerHexElement;
}
PX_INLINE bool isValid() const
{
// Check geometry of the collision mesh
if (points.count < 4) //at least 1 tetrahedron's worth of points
return false;
if ((!tetrahedrons.data) && (points.count % 4)) // Non-indexed mesh => we must ensure the geometry defines an implicit number of tetrahedrons // i.e. numVertices can't be divided by 4
return false;
if (points.count > 0xffff && flags & PxMeshFlag::e16_BIT_INDICES)
return false;
if (!points.data)
return false;
if (points.stride < sizeof(PxVec3)) //should be at least one point's worth of data
return false;
//add more validity checks here
if (materialIndices.data && materialIndices.stride < sizeof(PxFEMMaterialTableIndex))
return false;
// The tetrahedrons pointer is not mandatory
if (tetrahedrons.data)
{
// Indexed collision mesh
PxU32 limit = (flags & PxMeshFlag::e16_BIT_INDICES) ? sizeof(PxU16) * 4 : sizeof(PxU32) * 4;
if (tetrahedrons.stride < limit)
return false;
}
//The model can only be either a tetmesh (1 tet per element), or have 5 or 6 tets per hex element, otherwise invalid.
if (tetsPerElement != 1 && tetsPerElement != 5 && tetsPerElement != 6)
return false;
return true;
}
};
//\brief Descriptor class for #PxSoftBodyMesh (contains only additional data used for softbody simulation).
//@see PxSoftBodyMesh PxShape
//*/
class PxSoftBodySimulationDataDesc
{
public:
PxBoundedData vertexToTet;
PxSoftBodySimulationDataDesc()
{
vertexToTet.count = 0;
vertexToTet.stride = 0;
vertexToTet.data = NULL;
}
PxSoftBodySimulationDataDesc(physx::PxArray<physx::PxI32>& vertToTet)
{
vertexToTet.count = vertToTet.size();
vertexToTet.stride = sizeof(PxI32);
vertexToTet.data = vertToTet.begin();
}
PX_INLINE bool isValid() const
{
return true;
}
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif