include/extensions/PxExtensionsAPI.h

File members: include/extensions/PxExtensionsAPI.h

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#ifndef PX_EXTENSIONS_API_H
#define PX_EXTENSIONS_API_H
#include "foundation/PxErrorCallback.h"
#include "extensions/PxDefaultAllocator.h"
#include "extensions/PxConstraintExt.h"
#include "extensions/PxDistanceJoint.h"
#include "extensions/PxContactJoint.h"
#include "extensions/PxFixedJoint.h"
#include "extensions/PxPrismaticJoint.h"
#include "extensions/PxRevoluteJoint.h"
#include "extensions/PxSphericalJoint.h"
#include "extensions/PxD6Joint.h"
#include "extensions/PxGearJoint.h"
#include "extensions/PxRackAndPinionJoint.h"
#include "extensions/PxDefaultSimulationFilterShader.h"
#include "extensions/PxDefaultErrorCallback.h"
#include "extensions/PxDefaultStreams.h"
#include "extensions/PxRigidActorExt.h"
#include "extensions/PxRigidBodyExt.h"
#include "extensions/PxShapeExt.h"
#include "extensions/PxTriangleMeshExt.h"
#include "extensions/PxSerialization.h"
#include "extensions/PxDefaultCpuDispatcher.h"
#include "extensions/PxSmoothNormals.h"
#include "extensions/PxSimpleFactory.h"
#include "extensions/PxStringTableExt.h"
#include "extensions/PxBroadPhaseExt.h"
#include "extensions/PxMassProperties.h"
#include "extensions/PxSceneQueryExt.h"
#include "extensions/PxSceneQuerySystemExt.h"
#include "extensions/PxCustomSceneQuerySystem.h"
#include "extensions/PxConvexMeshExt.h"
#include "extensions/PxSamplingExt.h"
#include "extensions/PxTetrahedronMeshExt.h"
#include "extensions/PxCustomGeometryExt.h"
#if PX_ENABLE_FEATURES_UNDER_CONSTRUCTION
#include "extensions/PxFEMClothExt.h"
#endif

PX_C_EXPORT bool PX_CALL_CONV PxInitExtensions(physx::PxPhysics& physics, physx::PxPvd* pvd);

PX_C_EXPORT void PX_CALL_CONV PxCloseExtensions();

#endif