include/extensions/PxSamplingExt.h
File members: include/extensions/PxSamplingExt.h
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_SAMPLING_EXT_H
#define PX_SAMPLING_EXT_H
#include "foundation/PxArray.h"
#include "geometry/PxGeometry.h"
#include "foundation/PxUserAllocated.h"
#include "geometry/PxSimpleTriangleMesh.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxSamplingExt
{
public:
static bool poissonSample(const PxSimpleTriangleMesh& mesh, PxReal r, PxArray<PxVec3>& result, PxReal rVolume = 0.0f, PxArray<PxI32>* triangleIds = NULL, PxArray<PxVec3>* barycentricCoordinates = NULL,
const PxBounds3* axisAlignedBox = NULL, const PxQuat* boxOrientation = NULL, PxU32 maxNumSamples = 0, PxU32 numSampleAttemptsAroundPoint = 30);
static bool poissonSample(const PxGeometry& geometry, const PxTransform& transform, const PxBounds3& worldBounds, PxReal r, PxArray<PxVec3>& result, PxReal rVolume = 0.0f,
const PxBounds3* axisAlignedBox = NULL, const PxQuat* boxOrientation = NULL, PxU32 maxNumSamples = 0, PxU32 numSampleAttemptsAroundPoint = 30);
};
class PxPoissonSampler : public PxUserAllocated
{
public:
virtual bool setSamplingRadius(PxReal samplingRadius) = 0;
virtual void addSamples(const PxArray<PxVec3>& samples) = 0;
virtual PxU32 removeSamples(const PxArray<PxVec3>& samples) = 0;
virtual void addSamplesInSphere(const PxVec3& sphereCenter, PxReal sphereRadius, bool createVolumeSamples = false) = 0;
virtual void addSamplesInBox(const PxBounds3& axisAlignedBox, const PxQuat& boxOrientation, bool createVolumeSamples = false) = 0;
virtual const PxArray<PxVec3>& getSamples() const = 0;
virtual ~PxPoissonSampler() { }
};
PxPoissonSampler* PxCreateShapeSampler(const PxGeometry& geometry, const PxTransform& transform, const PxBounds3& worldBounds, PxReal initialSamplingRadius, PxI32 numSampleAttemptsAroundPoint = 30);
class PxTriangleMeshPoissonSampler : public virtual PxPoissonSampler
{
public:
virtual const PxArray<PxI32>& getSampleTriangleIds() const = 0;
virtual const PxArray<PxVec3>& getSampleBarycentrics() const = 0;
virtual bool isPointInTriangleMesh(const PxVec3& p) = 0;
virtual ~PxTriangleMeshPoissonSampler() { }
};
PxTriangleMeshPoissonSampler* PxCreateTriangleMeshSampler(const PxU32* triangles, PxU32 numTriangles, const PxVec3* vertices, PxU32 numVertices, PxReal initialSamplingRadius, PxI32 numSampleAttemptsAroundPoint = 30);
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif