include/foundation/PxBitUtils.h
File members: include/foundation/PxBitUtils.h
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//
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_BIT_UTILS_H
#define PX_BIT_UTILS_H
#include "foundation/PxMathIntrinsics.h"
#include "foundation/PxAssert.h"
#include "foundation/PxIntrinsics.h"
#include "foundation/PxMathIntrinsics.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
PX_INLINE uint32_t PxBitCount(uint32_t v)
{
// from http://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetParallel
uint32_t const w = v - ((v >> 1) & 0x55555555);
uint32_t const x = (w & 0x33333333) + ((w >> 2) & 0x33333333);
return (((x + (x >> 4)) & 0xF0F0F0F) * 0x1010101) >> 24;
}
PX_INLINE bool PxIsPowerOfTwo(uint32_t x)
{
return x != 0 && (x & (x - 1)) == 0;
}
// "Next Largest Power of 2
// Given a binary integer value x, the next largest power of 2 can be computed by a SWAR algorithm
// that recursively "folds" the upper bits into the lower bits. This process yields a bit vector with
// the same most significant 1 as x, but all 1's below it. Adding 1 to that value yields the next
// largest power of 2. For a 32-bit value:"
PX_INLINE uint32_t PxNextPowerOfTwo(uint32_t x)
{
x |= (x >> 1);
x |= (x >> 2);
x |= (x >> 4);
x |= (x >> 8);
x |= (x >> 16);
return x + 1;
}
PX_INLINE uint32_t PxLowestSetBit(uint32_t x)
{
PX_ASSERT(x);
return PxLowestSetBitUnsafe(x);
}
PX_INLINE uint32_t PxHighestSetBit(uint32_t x)
{
PX_ASSERT(x);
return PxHighestSetBitUnsafe(x);
}
// Helper function to approximate log2 of an integer value
// assumes that the input is actually power of two.
PX_INLINE uint32_t PxILog2(uint32_t num)
{
for(uint32_t i = 0; i < 32; i++)
{
num >>= 1;
if(num == 0)
return i;
}
PX_ASSERT(0);
return uint32_t(-1);
}
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif