include/foundation/PxInlineArray.h

File members: include/foundation/PxInlineArray.h

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#ifndef PX_INLINE_ARRAY_H
#define PX_INLINE_ARRAY_H

#include "foundation/PxArray.h"
#include "foundation/PxInlineAllocator.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

// array that pre-allocates for N elements
template <typename T, uint32_t N, typename Alloc = typename PxAllocatorTraits<T>::Type>
class PxInlineArray : public PxArray<T, PxInlineAllocator<N * sizeof(T), Alloc> >
{
    typedef PxInlineAllocator<N * sizeof(T), Alloc> Allocator;

  public:
    PxInlineArray(const PxEMPTY v) : PxArray<T, Allocator>(v)
    {
        if(isInlined())
            this->mData = reinterpret_cast<T*>(PxArray<T, Allocator>::getInlineBuffer());
    }

    PX_INLINE bool isInlined() const
    {
        return Allocator::isBufferUsed();
    }

    PX_INLINE explicit PxInlineArray(const Alloc& alloc = Alloc()) : PxArray<T, Allocator>(alloc)
    {
        this->mData = this->allocate(N);
        this->mCapacity = N;
    }
};
#if !PX_DOXYGEN
} // namespace physx
#endif

#endif