include/geometry/PxBoxGeometry.h
File members: include/geometry/PxBoxGeometry.h
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_BOX_GEOMETRY_H
#define PX_BOX_GEOMETRY_H
#include "geometry/PxGeometry.h"
#include "foundation/PxVec3.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxBoxGeometry : public PxGeometry
{
public:
PX_INLINE PxBoxGeometry(PxReal hx=0.0f, PxReal hy=0.0f, PxReal hz=0.0f) : PxGeometry(PxGeometryType::eBOX), halfExtents(hx, hy, hz) {}
PX_INLINE PxBoxGeometry(PxVec3 halfExtents_) : PxGeometry(PxGeometryType::eBOX), halfExtents(halfExtents_) {}
PX_INLINE PxBoxGeometry(const PxBoxGeometry& that) : PxGeometry(that), halfExtents(that.halfExtents) {}
PX_INLINE void operator=(const PxBoxGeometry& that)
{
mType = that.mType;
halfExtents = that.halfExtents;
}
PX_INLINE bool isValid() const;
public:
PxVec3 halfExtents;
};
PX_INLINE bool PxBoxGeometry::isValid() const
{
if(mType != PxGeometryType::eBOX)
return false;
if(!halfExtents.isFinite())
return false;
if(halfExtents.x <= 0.0f || halfExtents.y <= 0.0f || halfExtents.z <= 0.0f)
return false;
return true;
}
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif