include/geometry/PxGeometryHit.h
File members: include/geometry/PxGeometryHit.h
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_GEOMETRY_HIT_H
#define PX_GEOMETRY_HIT_H
#include "foundation/PxVec3.h"
#include "foundation/PxFlags.h"
#include "common/PxPhysXCommonConfig.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
struct PxHitFlag
{
enum Enum
{
ePOSITION = (1<<0),
eNORMAL = (1<<1),
eUV = (1<<3),
eASSUME_NO_INITIAL_OVERLAP = (1<<4),
eANY_HIT = (1<<5),
eMESH_MULTIPLE = (1<<6),
eMESH_ANY = eANY_HIT,
eMESH_BOTH_SIDES = (1<<7),
ePRECISE_SWEEP = (1<<8),
eMTD = (1<<9),
eFACE_INDEX = (1<<10),
eDEFAULT = ePOSITION|eNORMAL|eFACE_INDEX,
eMODIFIABLE_FLAGS = eMESH_MULTIPLE|eMESH_BOTH_SIDES|eASSUME_NO_INITIAL_OVERLAP|ePRECISE_SWEEP
};
};
PX_FLAGS_TYPEDEF(PxHitFlag, PxU16)
struct PxQueryHit
{
PX_INLINE PxQueryHit() : faceIndex(0xFFFFffff) {}
PxU32 faceIndex;
};
struct PxLocationHit : PxQueryHit
{
PX_INLINE PxLocationHit() : flags(0), position(PxVec3(0)), normal(PxVec3(0)), distance(PX_MAX_REAL) {}
PX_INLINE bool hadInitialOverlap() const { return (distance <= 0.0f); }
// the following fields are set in accordance with the #PxHitFlags
PxHitFlags flags;
PxVec3 position;
PxVec3 normal;
PxF32 distance;
};
struct PxGeomRaycastHit : PxLocationHit
{
PX_INLINE PxGeomRaycastHit() : u(0.0f), v(0.0f) {}
// the following fields are set in accordance with the #PxHitFlags
PxReal u, v;
};
struct PxGeomOverlapHit : PxQueryHit
{
PX_INLINE PxGeomOverlapHit() {}
};
struct PxGeomSweepHit : PxLocationHit
{
PX_INLINE PxGeomSweepHit() {}
};
struct PxGeomIndexPair
{
PX_FORCE_INLINE PxGeomIndexPair() {}
PX_FORCE_INLINE PxGeomIndexPair(PxU32 _id0, PxU32 _id1) : id0(_id0), id1(_id1) {}
PxU32 id0, id1;
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif