include/geometry/PxMeshQuery.h
File members: include/geometry/PxMeshQuery.h
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_MESH_QUERY_H
#define PX_MESH_QUERY_H
#include "common/PxPhysXCommonConfig.h"
#include "geometry/PxGeometryHit.h"
#include "geometry/PxGeometryQueryFlags.h"
#include "geometry/PxReportCallback.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxGeometry;
class PxConvexMeshGeometry;
class PxTriangleMeshGeometry;
class PxHeightFieldGeometry;
class PxTriangle;
struct PxMeshMeshQueryFlag
{
enum Enum
{
eDEFAULT = 0,
eDISCARD_COPLANAR = (1<<0),
eRESERVED = (1<<1),
eRESERVED1 = (1<<1),
eRESERVED2 = (1<<2),
eRESERVED3 = (1<<3)
};
};
PX_FLAGS_TYPEDEF(PxMeshMeshQueryFlag, PxU32)
class PxMeshQuery
{
public:
PX_PHYSX_COMMON_API static void getTriangle(const PxTriangleMeshGeometry& triGeom, const PxTransform& transform, PxTriangleID triangleIndex, PxTriangle& triangle, PxU32* vertexIndices=NULL, PxU32* adjacencyIndices=NULL);
PX_PHYSX_COMMON_API static void getTriangle(const PxHeightFieldGeometry& hfGeom, const PxTransform& transform, PxTriangleID triangleIndex, PxTriangle& triangle, PxU32* vertexIndices=NULL, PxU32* adjacencyIndices=NULL);
PX_PHYSX_COMMON_API static PxU32 findOverlapTriangleMesh( const PxGeometry& geom, const PxTransform& geomPose,
const PxTriangleMeshGeometry& meshGeom, const PxTransform& meshPose,
PxU32* results, PxU32 maxResults, PxU32 startIndex, bool& overflow,
PxGeometryQueryFlags queryFlags = PxGeometryQueryFlag::eDEFAULT);
PX_PHYSX_COMMON_API static bool findOverlapTriangleMesh(PxReportCallback<PxGeomIndexPair>& callback,
const PxTriangleMeshGeometry& meshGeom0, const PxTransform& meshPose0,
const PxTriangleMeshGeometry& meshGeom1, const PxTransform& meshPose1,
PxGeometryQueryFlags queryFlags = PxGeometryQueryFlag::eDEFAULT,
PxMeshMeshQueryFlags meshMeshFlags = PxMeshMeshQueryFlag::eDEFAULT,
float tolerance = 0.0f);
PX_PHYSX_COMMON_API static PxU32 findOverlapHeightField(const PxGeometry& geom, const PxTransform& geomPose,
const PxHeightFieldGeometry& hfGeom, const PxTransform& hfPose,
PxU32* results, PxU32 maxResults, PxU32 startIndex, bool& overflow,
PxGeometryQueryFlags queryFlags = PxGeometryQueryFlag::eDEFAULT);
PX_PHYSX_COMMON_API static bool sweep(const PxVec3& unitDir,
const PxReal distance,
const PxGeometry& geom,
const PxTransform& pose,
PxU32 triangleCount,
const PxTriangle* triangles,
PxGeomSweepHit& sweepHit,
PxHitFlags hitFlags = PxHitFlag::eDEFAULT,
const PxU32* cachedIndex = NULL,
const PxReal inflation = 0.0f,
bool doubleSided = false,
PxGeometryQueryFlags queryFlags = PxGeometryQueryFlag::eDEFAULT);
};
#if !PX_DOXYGEN
}
#endif
#endif