PxCreateTriangleMesh

Defined in include/cooking/PxCooking.h

physx::PxTriangleMesh *PxCreateTriangleMesh(const physx::PxCookingParams &params, const physx::PxTriangleMeshDesc &desc, physx::PxInsertionCallback &insertionCallback, physx::PxTriangleMeshCookingResult::Enum *condition = NULL)

Cooks and creates a triangle mesh without going through a stream.

See also

PxCookTriangleMesh() PxPhysics.createTriangleMesh() PxInsertionCallback

Note

This method does the same as PxCookTriangleMesh, but the produced mesh is not stored into a stream but is either directly inserted in PxPhysics, or created as a standalone object. Use this method if you are unable to cook offline.

Note

PxInsertionCallback can be obtained through PxPhysics::getPhysicsInsertionCallback() or PxGetStandaloneInsertionCallback().

Parameters
  • params[in] The cooking parameters

  • desc[in] The triangle mesh descriptor to read the mesh from.

  • insertionCallback[in] The insertion interface from PxPhysics.

  • condition[out] Result from triangle mesh cooking.

Returns

PxTriangleMesh pointer on success.