PxCookTriangleMesh#

Defined in include/cooking/PxCooking.h

bool PxCookTriangleMesh(
const physx::PxCookingParams &params,
const physx::PxTriangleMeshDesc &desc,
physx::PxOutputStream &stream,
physx::PxTriangleMeshCookingResult::Enum *condition = NULL,
)#

Cooks a triangle mesh.

The results are written to the stream.

To create a triangle mesh object it is necessary to first ‘cook’ the mesh data into a form which allows the SDK to perform efficient collision detection.

PxCookTriangleMesh() allows a mesh description to be cooked into a binary stream suitable for loading and performing collision detection at runtime.

Parameters:
  • params[in] The cooking parameters

  • desc[in] The triangle mesh descriptor to read the mesh from.

  • stream[in] User stream to output the cooked data.

  • condition[out] Result from triangle mesh cooking.

Returns:

true on success