PxComputeAngle
Defined in include/foundation/PxMathUtils.h
-
inline PxF32 PxComputeAngle(const PxVec3 &v0, const PxVec3 &v1)
Compute the angle between two non-unit vectors.
- Parameters:
-
- Returns:
Returns the angle (in radians) between the two vector v0 and v1.