PxCreateTriangleMeshSampler#
Defined in include/extensions/PxSamplingExt.h
- PxTriangleMeshPoissonSampler *PxCreateTriangleMeshSampler(
- const PxU32 *triangles,
- PxU32 numTriangles,
- const PxVec3 *vertices,
- PxU32 numVertices,
- PxReal initialSamplingRadius,
- PxI32 numSampleAttemptsAroundPoint = 30,
Creates a triangle mesh sampler.
- Parameters:
triangles – [in] The triangle indices of the mesh
numTriangles – [in] The total number of triangles
vertices – [in] The vertices of the mesh
numVertices – [in] The total number of vertices
initialSamplingRadius – [in] The closest distance two surface samples are allowed to have
numSampleAttemptsAroundPoint – [in] Number of repetitions the underlying algorithm performs to find a new valid sample that matches all criteria like minimal distance to existing samples etc.
- Returns:
Returns the sampler