PxVehicleComputeSuspensionDirection#

Defined in include/vehicle2/suspension/PxVehicleSuspensionHelpers.h

inline PxVec3 PxVehicleComputeSuspensionDirection(
const PxVehicleSuspensionParams &suspensionParams,
const PxTransform &rigidBodyPose,
)#

Compute suspension travel direction in the world frame.

Note

The suspension travel direction is used to perform queries against the road geometry.

Parameters:
  • suspensionParams[in] is a description of the suspension frame.

  • rigidBodyPose[in] is the current pose of the vehicle’s rigid body.

Returns:

The return value is the suspension travel direction in the world frame.