PxVehicleComputeSuspensionDirection#
Defined in include/vehicle2/suspension/PxVehicleSuspensionHelpers.h
- inline PxVec3 PxVehicleComputeSuspensionDirection(
- const PxVehicleSuspensionParams &suspensionParams,
- const PxTransform &rigidBodyPose,
- Compute suspension travel direction in the world frame. - Note - The suspension travel direction is used to perform queries against the road geometry. - Parameters:
- suspensionParams – [in] is a description of the suspension frame. 
- rigidBodyPose – [in] is the current pose of the vehicle’s rigid body. 
 
- Returns:
- The return value is the suspension travel direction in the world frame.