PxVehicleComputeWheelOrientation#
Defined in include/vehicle2/wheel/PxVehicleWheelHelpers.h
- inline PxQuat PxVehicleComputeWheelOrientation(
- const PxVehicleFrame &frame,
- const PxVehicleSuspensionParams &suspensionParams,
- const PxReal camberAngle,
- const PxReal toeAngle,
- const PxReal steerAngle,
- const PxQuat &rigidBodyOrientation,
- const PxReal rotationAngle,
Compute the quaternion of a wheel in the world frame.
See also
PxVehicleComputeWheelLocalOrientation
- Parameters:
frame – [in] describes the longitudinal and lateral axes of the vehicle.
suspensionParams – [in] describes the suspension and wheel frames.
camberAngle – [in] is the camber angle in radian induced by suspension compliance.
toeAngle – [in] is the toe angle in radians induced by suspension compliance.
steerAngle – [in] is the steer angle in radians applied to the wheel.
rigidBodyOrientation – [in] is the quaterion of the rigid body in the world frame.
rotationAngle – [in] is the angle around the wheel’s lateral axis.
- Returns:
The quaterion of the wheel in the world frame.