PxConstructSolverBodies#

Defined in include/PxImmediateMode.h

void PxConstructSolverBodies(
const PxRigidBodyData *inRigidData,
PxSolverBodyData *outSolverBodyData,
PxU32 nbBodies,
const PxVec3 &gravity,
PxReal dt,
bool gyroscopicForces = false,
)#

Constructs a PxSolverBodyData structure based on rigid body properties.

Applies gravity, damping and clamps maximum velocity.

Parameters:
  • inRigidData – [in] The array rigid body properties

  • outSolverBodyData – [out] The array of solverBodyData produced to represent these bodies

  • nbBodies – [in] The total number of solver bodies to create

  • gravity – [in] The gravity vector

  • dt – [in] The timestep

  • gyroscopicForces – [in] Indicates whether gyroscopic forces should be integrated