PxVehicleWriteRigidBodyStateToPhysXActor#

Defined in include/vehicle/physxActor/PxVehiclePhysXActorFunctions.h

void PxVehicleWriteRigidBodyStateToPhysXActor(
const PxVehiclePhysXActorUpdateMode::Enum physxActorUpdateMode,
const PxVehicleRigidBodyState &rigidBodyState,
const PxReal dt,
PxRigidBody &physXActor,
)#

Write the rigid body state to a PhysX actor.

Parameters:
  • physxActorUpdateMode – [in] controls whether the PhysX actor is to be updated with instantaneous velocity changes or with accumulated accelerations to be applied in the next simulation step of the associated PxScene.

  • rigidBodyState – [in] is the state of the rigid body.

  • dt – [in] is the simulation time that has elapsed since the last call to PxVehicleWriteRigidBodyStateToPhysXActor().

  • physXActor – [out] is a reference to the PhysX actor.