Outputs#

The tables below list the RenderVar source names available for camera sensors, grouped by render mode. Use the sourceName value as the sourceName attribute on a RenderVar prim. Shapes are channel-last DLPack tensor shapes. Click any example image to enlarge it.

Note

The example images for non-color outputs have been remapped for easier visualization and do not represent raw output values. All output example images in the table were generated from the semantic-segmentation example.

sourceName

Format

Type

Shape

Description

Example

LdrColor

RGBA

uint8

(H, W, 4)

Tone-mapped color in sRGB space. Standard “final image” output suitable for display or saving as PNG/JPEG.

../../_images/LdrColor.avif

HdrColor

RGBA

float16

(H, W, 4)

Linear-space HDR color preserving full scene luminance. Use for post-processing, compositing, or linear-space workflows.

../../_images/HdrColor.avif

NormalSD

XYZA

float32

(H, W, 4)

World-space surface normals.

../../_images/NormalSD.avif

DepthSD

Z

float32

(H, W, 1)

Unitless depth mapped from 1 (near clip plane) to 0 (far clip plane). Known C API issue: currently returns all zeros through C readback.

../../_images/DepthSD.avif

DistanceToCameraSD

Z

float32

(H, W, 1)

Euclidean distance from the camera origin to each surface point, in meters.

../../_images/DistanceToCameraSD.avif

DistanceToImagePlaneSD

Z

float32

(H, W, 1)

Perpendicular distance from the image plane to each surface point, in meters.

../../_images/DistanceToImagePlaneSD.avif

DiffuseAlbedoSD

RGBA

uint8

(H, W, 4)

Diffuse surface albedo (base color without lighting).

../../_images/DiffuseAlbedoSD.avif

Camera3dPositionSD

XYZA

float32

(H, W, 4)

Camera-space 3D position of each visible surface point, in scene units.

../../_images/Camera3dPositionSD.avif

SemanticSegmentation

ID

uint32

(H, W, 1)

Per-pixel semantic ID. Decode SemanticIdMap to map each integer ID to its semantic label string.

../../_images/SemanticSegmentation.avif

SemanticIdMap

IdentifierMap

uint8

Buffer

Packed metadata buffer mapping semantic IDs to label strings. Each entry contains uint32 id[4], label length, and label offset, followed by packed label bytes and a trailing entry count.

N/A

sourceName

Format

Type

Shape

Description

Example

LdrColor

RGBA

uint8

(H, W, 4)

Tone-mapped color in sRGB space.

HdrColor

RGBA

float16

(H, W, 4)

Linear-space HDR color preserving full scene luminance.

Note

Additional outputs for the Path Tracing mode will be documented here as they become available.

sourceName

Format

Type

Shape

Description

Example

LdrColor

RGBA

uint8

(H, W, 4)

Tone-mapped color in sRGB space.

HdrColor

RGBA

float16

(H, W, 4)

Linear-space HDR color preserving full scene luminance.

Note

Additional outputs for the Minimal mode will be documented here as they become available.