NvBlastFamily
Defined in lowlevel/NvBlastTypes.h
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struct NvBlastFamily
Family (opaque)
A family can be created by the NvBlastAssetCreateFamily function. Family is needed to create first actor.
All the following actors which can be created with NvBlastActorSplit function (as a result of fracture) will share the same family block. NvBlastFamilyGetActorCount can be used to know if family can be safely released.