NvBlastFamily

Defined in lowlevel/NvBlastTypes.h

struct NvBlastFamily

Family (opaque)

A family can be created by the NvBlastAssetCreateFamily function. Family is needed to create first actor.

All the following actors which can be created with NvBlastActorSplit function (as a result of fracture) will share the same family block. NvBlastFamilyGetActorCount can be used to know if family can be safely released.