PxFEMSoftBodyMaterial
Defined in include/PxFEMSoftBodyMaterial.h
Inheritance Relationships
Base Type
public PxFEMMaterial
(PxFEMMaterial)
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class PxFEMSoftBodyMaterial : public PxFEMMaterial
Material class to represent a set of softbody FEM material properties.
See also
Public Functions
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virtual void setDamping(PxReal damping) = 0
Sets material velocity damping term.
See also
- Parameters
damping – [in] Material velocity damping term. Range: [0, PX_MAX_F32)
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virtual PxReal getDamping() const = 0
Retrieves velocity damping.
See also
- Returns
The velocity damping.
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virtual void setDampingScale(PxReal scale) = 0
Sets material damping scale.
A scale of 1 corresponds to default damping, a value of 0 will only apply damping to certain motions leading to special effects that look similar to water filled softbodies.
See also
- Parameters
scale – [in] Damping scale term. Default: 1 Range: [0, 1]
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virtual PxReal getDampingScale() const = 0
Retrieves material damping scale.
See also
- Returns
The damping scale term.
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inline virtual const char *getConcreteTypeName() const
Returns string name of dynamic type.
- Returns
Class name of most derived type of this object.
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virtual void setYoungsModulus(PxReal young) = 0
Sets young’s modulus which defines the body’s stiffness.
See also
- Parameters
young – [in] Young’s modulus. Range: [0, PX_MAX_F32)
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virtual PxReal getYoungsModulus() const = 0
Retrieves the young’s modulus value.
See also
- Returns
The young’s modulus value.
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virtual void setPoissons(PxReal poisson) = 0
Sets the Poisson’s ratio which defines the body’s volume preservation.
Completely incompressible materials have a poisson ratio of 0.5. Its value should not be set to exactly 0.5 because this leads to numerical problems.
See also
- Parameters
poisson – [in] Poisson’s ratio. Range: [0, 0.5)
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virtual PxReal getPoissons() const = 0
Retrieves the Poisson’s ratio.
See also
- Returns
The Poisson’s ratio.
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virtual void setDynamicFriction(PxReal dynamicFriction) = 0
Sets the dynamic friction value which defines the strength of resistance when two objects slide relative to each other while in contact.
See also
- Parameters
dynamicFriction – [in] The dynamic friction value. Range: [0, PX_MAX_F32)
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virtual PxReal getDynamicFriction() const = 0
Retrieves the dynamic friction value.
See also
- Returns
The dynamic friction value
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virtual void release() = 0
Decrements the reference count of the object and releases it if the new reference count is zero.
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virtual PxU32 getReferenceCount() const = 0
Returns the reference count of the object.
At creation, the reference count of the object is 1. Every other object referencing this object increments the count by 1. When the reference count reaches 0, and only then, the object gets destroyed automatically.
- Returns
the current reference count.
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virtual void acquireReference() = 0
Acquires a counted reference to this object.
This method increases the reference count of the object by 1. Decrement the reference count by calling release()
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inline PxType getConcreteType() const
Returns concrete type of object.
See also
- Returns
PxConcreteType::Enum of serialized object
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inline void setBaseFlag(PxBaseFlag::Enum flag, bool value)
Set PxBaseFlag
- Parameters
flag – [in] The flag to be set
value – [in] The flags new value
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inline void setBaseFlags(PxBaseFlags inFlags)
Set PxBaseFlags
See also
PxBaseFlags
- Parameters
inFlags – [in] The flags to be set
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inline PxBaseFlags getBaseFlags() const
Returns PxBaseFlags.
See also
PxBaseFlags
- Returns
PxBaseFlags
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inline virtual bool isReleasable() const
Whether the object is subordinate.
A class is subordinate, if it can only be instantiated in the context of another class.
See also
- Returns
Whether the class is subordinate
Public Members
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void *userData
user can assign this to whatever, usually to create a 1:1 relationship with a user object.
Protected Functions
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inline PxFEMSoftBodyMaterial(PxType concreteType, PxBaseFlags baseFlags)
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inline PxFEMSoftBodyMaterial(PxBaseFlags baseFlags)
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inline virtual ~PxFEMSoftBodyMaterial()
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inline virtual bool isKindOf(const char *name) const
Returns whether a given type name matches with the type of this instance.
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inline virtual void onRefCountZero()
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template<class T>
inline bool typeMatch() const
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virtual void setDamping(PxReal damping) = 0