PxTolerancesScale
Defined in include/common/PxTolerancesScale.h
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class PxTolerancesScale
Class to define the scale at which simulation runs.
Most simulation tolerances are calculated in terms of the values here.
Note
if you change the simulation scale, you will probably also wish to change the scene’s default value of gravity, and stable simulation will probably require changes to the scene’s bounceThreshold also.
Public Functions
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inline PxTolerancesScale(float defaultLength = 1.0f, float defaultSpeed = 10.0f)
constructor sets to default
- Parameters
defaultLength – [in] Default length
defaultSpeed – [in] Default speed
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inline bool isValid() const
Returns true if the descriptor is valid.
- Returns
true if the current settings are valid (returns always true).
Public Members
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PxReal length
The approximate size of objects in the simulation.
For simulating roughly human-sized in metric units, 1 is a good choice. If simulation is done in centimetres, use 100 instead. This is used to estimate certain length-related tolerances.
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PxReal speed
The typical magnitude of velocities of objects in simulation.
This is used to estimate whether a contact should be treated as bouncing or resting based on its impact velocity, and a kinetic energy threshold below which the simulation may put objects to sleep.
For normal physical environments, a good choice is the approximate speed of an object falling under gravity for one second.
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inline PxTolerancesScale(float defaultLength = 1.0f, float defaultSpeed = 10.0f)