Defined in include/extensions/PxSimpleFactory.h

PxRigidStatic *PxCreateStatic(PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, const PxTransform &shapeOffset = PxTransform(PxIdentity))

simple method to create a PxRigidStatic actor with a single PxShape.

See also


  • sdk[in] the PxPhysics object

  • transform[in] the global pose of the new object

  • geometry[in] the geometry of the new object’s shape

  • material[in] the material for the new object’s shape

  • shapeOffset[in] an optional offset for the new shape, defaults to identity


a new static actor, or NULL if it could not be constructed