Defined in include/extensions/PxSimpleFactory.h

PxRigidDynamic *PxCreateDynamic(PxPhysics &sdk, const PxTransform &transform, PxShape &shape, PxReal density)

simple method to create a PxRigidDynamic actor with a single PxShape.

  • sdk[in] the PxPhysics object

  • transform[in] the transform of the new object

  • shape[in] the shape of the new object

  • density[in] the density of the new object. Must be greater than zero.


a new dynamic actor with the PxRigidBodyFlag, or NULL if it could not be constructed