Program Listing for include/PxParticleMaterial.h
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PARTICLE_MATERIAL_H
#define PX_PARTICLE_MATERIAL_H
#include "foundation/PxSimpleTypes.h"
#include "PxBaseMaterial.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxParticleMaterial : public PxBaseMaterial
{
public:
virtual void setFriction(PxReal friction) = 0;
virtual PxReal getFriction() const = 0;
virtual void setDamping(PxReal damping) = 0;
virtual PxReal getDamping() const = 0;
virtual void setAdhesion(PxReal adhesion) = 0;
virtual PxReal getAdhesion() const = 0;
virtual void setGravityScale(PxReal scale) = 0;
virtual PxReal getGravityScale() const = 0;
virtual void setAdhesionRadiusScale(PxReal scale) = 0;
virtual PxReal getAdhesionRadiusScale() const = 0;
protected:
PX_INLINE PxParticleMaterial(PxType concreteType, PxBaseFlags baseFlags) : PxBaseMaterial(concreteType, baseFlags) {}
PX_INLINE PxParticleMaterial(PxBaseFlags baseFlags) : PxBaseMaterial(baseFlags) {}
virtual ~PxParticleMaterial() {}
virtual bool isKindOf(const char* name) const { return !::strcmp("PxParticleMaterial", name) || PxBaseMaterial::isKindOf(name); }
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif