Program Listing for include/PxRigidActor.h
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_RIGID_ACTOR_H
#define PX_RIGID_ACTOR_H
#include "PxActor.h"
#include "PxShape.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxConstraint;
class PxRigidActor : public PxActor
{
public:
virtual void release() = 0;
virtual PxU32 getInternalActorIndex() const = 0;
/************************************************************************************************/
virtual PxTransform getGlobalPose() const = 0;
virtual void setGlobalPose(const PxTransform& pose, bool autowake = true) = 0;
/************************************************************************************************/
virtual bool attachShape(PxShape& shape) = 0;
virtual void detachShape(PxShape& shape, bool wakeOnLostTouch = true) = 0;
virtual PxU32 getNbShapes() const = 0;
virtual PxU32 getShapes(PxShape** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0;
/************************************************************************************************/
virtual PxU32 getNbConstraints() const = 0;
virtual PxU32 getConstraints(PxConstraint** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0;
protected:
PX_INLINE PxRigidActor(PxType concreteType, PxBaseFlags baseFlags) : PxActor(concreteType, baseFlags) {}
PX_INLINE PxRigidActor(PxBaseFlags baseFlags) : PxActor(baseFlags) {}
virtual ~PxRigidActor() {}
virtual bool isKindOf(const char* name) const { return !::strcmp("PxRigidActor", name) || PxActor::isKindOf(name); }
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif