Program Listing for include/characterkinematic/PxBoxController.h
↰ Return to documentation for include/characterkinematic/PxBoxController.h
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_BOX_CONTROLLER_H
#define PX_BOX_CONTROLLER_H
#include "characterkinematic/PxController.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxBoxControllerDesc : public PxControllerDesc
{
public:
PX_INLINE PxBoxControllerDesc();
PX_INLINE virtual ~PxBoxControllerDesc() {}
PX_INLINE PxBoxControllerDesc(const PxBoxControllerDesc&);
PX_INLINE PxBoxControllerDesc& operator=(const PxBoxControllerDesc&);
PX_INLINE virtual void setToDefault();
PX_INLINE virtual bool isValid() const;
PxF32 halfHeight; // Half-height in the "up" direction
PxF32 halfSideExtent; // Half-extent in the "side" direction
PxF32 halfForwardExtent; // Half-extent in the "forward" direction
protected:
PX_INLINE void copy(const PxBoxControllerDesc&);
};
PX_INLINE PxBoxControllerDesc::PxBoxControllerDesc() :
PxControllerDesc (PxControllerShapeType::eBOX),
halfHeight (1.0f),
halfSideExtent (0.5f),
halfForwardExtent (0.5f)
{
}
PX_INLINE PxBoxControllerDesc::PxBoxControllerDesc(const PxBoxControllerDesc& other) : PxControllerDesc(other)
{
copy(other);
}
PX_INLINE PxBoxControllerDesc& PxBoxControllerDesc::operator=(const PxBoxControllerDesc& other)
{
PxControllerDesc::operator=(other);
copy(other);
return *this;
}
PX_INLINE void PxBoxControllerDesc::copy(const PxBoxControllerDesc& other)
{
halfHeight = other.halfHeight;
halfSideExtent = other.halfSideExtent;
halfForwardExtent = other.halfForwardExtent;
}
PX_INLINE void PxBoxControllerDesc::setToDefault()
{
*this = PxBoxControllerDesc();
}
PX_INLINE bool PxBoxControllerDesc::isValid() const
{
if(!PxControllerDesc::isValid()) return false;
if(halfHeight<=0.0f) return false;
if(halfSideExtent<=0.0f) return false;
if(halfForwardExtent<=0.0f) return false;
if(stepOffset>2.0f*halfHeight) return false; // Prevents obvious mistakes
return true;
}
class PxBoxController : public PxController
{
public:
virtual PxF32 getHalfHeight() const = 0;
virtual PxF32 getHalfSideExtent() const = 0;
virtual PxF32 getHalfForwardExtent() const = 0;
virtual bool setHalfHeight(PxF32 halfHeight) = 0;
virtual bool setHalfSideExtent(PxF32 halfSideExtent) = 0;
virtual bool setHalfForwardExtent(PxF32 halfForwardExtent) = 0;
protected:
PX_INLINE PxBoxController() {}
virtual ~PxBoxController() {}
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif