Program Listing for include/extensions/PxDefaultSimulationFilterShader.h

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#ifndef PX_DEFAULT_SIMULATION_FILTER_SHADER_H
#define PX_DEFAULT_SIMULATION_FILTER_SHADER_H

#include "PxPhysXConfig.h"

#include "PxFiltering.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

class PxActor;

class PxGroupsMask
{
public:
    PX_INLINE   PxGroupsMask():bits0(0),bits1(0),bits2(0),bits3(0) {}
    PX_INLINE   ~PxGroupsMask() {}

    PxU16       bits0, bits1, bits2, bits3;
};

struct PxFilterOp
{
    enum Enum
    {
        PX_FILTEROP_AND,
        PX_FILTEROP_OR,
        PX_FILTEROP_XOR,
        PX_FILTEROP_NAND,
        PX_FILTEROP_NOR,
        PX_FILTEROP_NXOR,
        PX_FILTEROP_SWAP_AND
    };
};

PxFilterFlags PxDefaultSimulationFilterShader(
    PxFilterObjectAttributes attributes0,
    PxFilterData filterData0,
    PxFilterObjectAttributes attributes1,
    PxFilterData filterData1,
    PxPairFlags& pairFlags,
    const void* constantBlock,
    PxU32 constantBlockSize);

bool PxGetGroupCollisionFlag(const PxU16 group1, const PxU16 group2);

void PxSetGroupCollisionFlag(const PxU16 group1, const PxU16 group2, const bool enable);

PxU16 PxGetGroup(const PxActor& actor);

void PxSetGroup(PxActor& actor, const PxU16 collisionGroup);

void PxGetFilterOps(PxFilterOp::Enum& op0, PxFilterOp::Enum& op1, PxFilterOp::Enum& op2);

void PxSetFilterOps(const PxFilterOp::Enum& op0, const PxFilterOp::Enum& op1, const PxFilterOp::Enum& op2);

bool PxGetFilterBool();

void PxSetFilterBool(const bool enable);

void PxGetFilterConstants(PxGroupsMask& c0, PxGroupsMask& c1);

void PxSetFilterConstants(const PxGroupsMask& c0, const PxGroupsMask& c1);

PxGroupsMask PxGetGroupsMask(const PxActor& actor);

void PxSetGroupsMask(PxActor& actor, const PxGroupsMask& mask);

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif