Program Listing for include/extensions/PxDefaultSimulationFilterShader.h
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_DEFAULT_SIMULATION_FILTER_SHADER_H
#define PX_DEFAULT_SIMULATION_FILTER_SHADER_H
#include "PxPhysXConfig.h"
#include "PxFiltering.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxActor;
class PxGroupsMask
{
public:
PX_INLINE PxGroupsMask():bits0(0),bits1(0),bits2(0),bits3(0) {}
PX_INLINE ~PxGroupsMask() {}
PxU16 bits0, bits1, bits2, bits3;
};
struct PxFilterOp
{
enum Enum
{
PX_FILTEROP_AND,
PX_FILTEROP_OR,
PX_FILTEROP_XOR,
PX_FILTEROP_NAND,
PX_FILTEROP_NOR,
PX_FILTEROP_NXOR,
PX_FILTEROP_SWAP_AND
};
};
PxFilterFlags PxDefaultSimulationFilterShader(
PxFilterObjectAttributes attributes0,
PxFilterData filterData0,
PxFilterObjectAttributes attributes1,
PxFilterData filterData1,
PxPairFlags& pairFlags,
const void* constantBlock,
PxU32 constantBlockSize);
bool PxGetGroupCollisionFlag(const PxU16 group1, const PxU16 group2);
void PxSetGroupCollisionFlag(const PxU16 group1, const PxU16 group2, const bool enable);
PxU16 PxGetGroup(const PxActor& actor);
void PxSetGroup(PxActor& actor, const PxU16 collisionGroup);
void PxGetFilterOps(PxFilterOp::Enum& op0, PxFilterOp::Enum& op1, PxFilterOp::Enum& op2);
void PxSetFilterOps(const PxFilterOp::Enum& op0, const PxFilterOp::Enum& op1, const PxFilterOp::Enum& op2);
bool PxGetFilterBool();
void PxSetFilterBool(const bool enable);
void PxGetFilterConstants(PxGroupsMask& c0, PxGroupsMask& c1);
void PxSetFilterConstants(const PxGroupsMask& c0, const PxGroupsMask& c1);
PxGroupsMask PxGetGroupsMask(const PxActor& actor);
void PxSetGroupsMask(PxActor& actor, const PxGroupsMask& mask);
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif