Program Listing for include/vehicle2/physxActor/PxVehiclePhysXActorFunctions.h
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
#include "foundation/PxSimpleTypes.h"
#include "vehicle2/PxVehicleParams.h"
#if !PX_DOXYGEN
namespace physx
{
class PxRigidBody;
class PxShape;
namespace vehicle2
{
#endif
struct PxVehicleCommandState;
struct PxVehicleEngineDriveTransmissionCommandState;
struct PxVehicleEngineParams;
struct PxVehicleEngineState;
struct PxVehicleGearboxParams;
struct PxVehicleGearboxState;
struct PxVehicleRigidBodyState;
struct PxVehiclePhysXConstraints;
struct PxVehicleWheelLocalPose;
struct PxVehicleWheelParams;
struct PxVehicleWheelRigidBody1dState;
struct PxVehiclePhysXSteerState;
void PxVehiclePhysxActorWakeup(
const PxVehicleCommandState& commands,
const PxVehicleEngineDriveTransmissionCommandState* transmissionCommands,
const PxVehicleGearboxParams* gearParams,
const PxVehicleGearboxState* gearState,
PxRigidBody& physxActor,
PxVehiclePhysXSteerState& physxSteerState);
bool PxVehiclePhysxActorSleepCheck
(const PxVehicleAxleDescription& axleDescription,
const PxRigidBody& physxActor,
const PxVehicleEngineParams* engineParams,
PxVehicleRigidBodyState& rigidBodyState,
PxVehiclePhysXConstraints& physxConstraints,
PxVehicleArrayData<PxVehicleWheelRigidBody1dState>& wheelRigidBody1dStates,
PxVehicleEngineState* engineState);
void PxVehiclePhysxActorKeepAwakeCheck
(const PxVehicleAxleDescription& axleDescription,
const PxVehicleArrayData<const PxVehicleWheelParams>& wheelParams,
const PxVehicleArrayData<const PxVehicleWheelRigidBody1dState>& wheelRigidBody1dStates,
const PxReal wakeCounterThreshold,
const PxReal wakeCounterResetValue,
const PxVehicleGearboxState* gearState,
PxRigidBody& physxActor);
void PxVehicleReadRigidBodyStateFromPhysXActor
(const PxRigidBody& physxActor,
PxVehicleRigidBodyState& rigidBodyState);
void PxVehicleWriteWheelLocalPoseToPhysXWheelShape
(const PxTransform& wheelLocalPose, const PxTransform& wheelShapeLocalPose, PxShape* shape);
void PxVehicleWriteRigidBodyStateToPhysXActor
(const PxVehiclePhysXActorUpdateMode::Enum physxActorUpdateMode,
const PxVehicleRigidBodyState& rigidBodyState,
const PxReal dt,
PxRigidBody& physXActor);
#if !PX_DOXYGEN
} // namespace vehicle2
} // namespace physx
#endif