PxActorType
Defined in include/PxActor.h
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struct PxActorType
Identifies each type of actor.
See also
Public Types
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enum Enum
Values:
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enumerator eRIGID_STATIC
A static rigid body.
See also
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enumerator eRIGID_DYNAMIC
A dynamic rigid body.
See also
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enumerator eARTICULATION_LINK
An articulation link.
See also
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enumerator eSOFTBODY
A FEM-based soft body.
See also
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enumerator eFEMCLOTH
A FEM-based cloth.
See also
PxFEMCloth
Note
In development
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enumerator ePBD_PARTICLESYSTEM
A PBD ParticleSystem.
See also
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enumerator eFLIP_PARTICLESYSTEM
A FLIP ParticleSystem.
See also
PxFLIPParticleSystem
Note
In development
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enumerator eMPM_PARTICLESYSTEM
A MPM ParticleSystem.
See also
PxMPMParticleSystem
Note
In development
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enumerator eCUSTOM_PARTICLESYSTEM
A CUSTOM ParticleSystem.
See also
PxCUSTOMParticleSystem
Note
In development
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enumerator eHAIRSYSTEM
A HairSystem.
See also
PxHairSystem
Note
In development
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enumerator eACTOR_COUNT
internal use only!
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enumerator eACTOR_FORCE_DWORD
internal use only!
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enumerator eRIGID_STATIC
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enum Enum