Defined in include/PxActorData.h

struct PxGpuBodyData

State of a body used when interfacing with the GPU rigid body pipeline.

Public Members

PxQuat quat

actor global pose quaternion in world frame

PxVec4 pos

(x,y,z members): actor global pose position in world frame

PxVec4 linVel

(x,y,z members): linear velocity at center of gravity in world frame

PxVec4 angVel

(x,y,z members): angular velocity in world frame