Skip to main content
Ctrl+K
PhysX SDK Documentation - Home

PhysX SDK Documentation

  • twitter
  • youtube
  • instagram
  • www
  • linkedin
  • twitch
PhysX SDK Documentation - Home

PhysX SDK Documentation

  • twitter
  • youtube
  • instagram
  • www
  • linkedin
  • twitch

Table of Contents

  • PhysX SDK API
  • Classes
  • PxContactBuffer

PxContactBuffer#

Defined in include/geomutils/PxContactBuffer.h

class PxContactBuffer#

Public Functions

inline void reset()#
inline bool contact(
const PxVec3 &worldPoint,
const PxVec3 &worldNormalIn,
PxReal separation,
PxU32 faceIndex1 = PXC_CONTACT_NO_FACE_INDEX,
)#
inline bool contact(const PxContactPoint &pt)#
inline PxContactPoint *contact()#

Public Members

PxContactPoint contacts[MAX_CONTACTS]#
PxU32 count#
PxU32 pad#

Public Static Attributes

static const PxU32 MAX_CONTACTS = 256#

previous

PxContact

next

PxContactJoint

On this page
  • PxContactBuffer
    • reset()
    • contact()
    • contact()
    • contact()
    • contacts
    • count
    • pad
    • MAX_CONTACTS
NVIDIA NVIDIA

Copyright © 2022-2025, NVIDIA Corporation.

Last updated on Feb 07, 2025.