PxControllerFilterCallback#

Defined in include/characterkinematic/PxController.h

class PxControllerFilterCallback#

Dedicated filtering callback for CCT vs CCT.

This controls collisions between CCTs (one CCT vs anoter CCT).

To make each CCT collide against all other CCTs, just return true - or simply avoid defining a callback. To make each CCT freely go through all other CCTs, just return false. Otherwise create a custom filtering logic in this callback.

Public Functions

inline virtual ~PxControllerFilterCallback()#
virtual bool filter(const PxController &a, const PxController &b) = 0#

Filtering method for CCT-vs-CCT.

Parameters:
  • a[in] First CCT

  • b[in] Second CCT

Returns:

true to keep the pair, false to filter it out