PxControllerFilterCallback#
Defined in include/characterkinematic/PxController.h
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class PxControllerFilterCallback#
Dedicated filtering callback for CCT vs CCT.
This controls collisions between CCTs (one CCT vs anoter CCT).
To make each CCT collide against all other CCTs, just return true - or simply avoid defining a callback. To make each CCT freely go through all other CCTs, just return false. Otherwise create a custom filtering logic in this callback.
See also
Public Functions
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inline virtual ~PxControllerFilterCallback()#
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virtual bool filter(const PxController &a, const PxController &b) = 0#
Filtering method for CCT-vs-CCT.
- Parameters:
a – [in] First CCT
b – [in] Second CCT
- Returns:
true to keep the pair, false to filter it out
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inline virtual ~PxControllerFilterCallback()#